The first thing in creating a GUI in Java is to use everything in the swing package and to override swing's JFrame by using the extend keyword.
Our main goal in this lesson is to create a simple GUI of an ATM Machine with two labels and textboxes (Card Number and Pin), two buttons (OK and Cancel) and name it ATM.
Below is the code with explanations...
import javax.swing.*; //use everything within the swing package
public class CodeGalaxy extends JFrame //overrides JFrame
{
JTextField txt1 = new JTextField(); //JTextField is equivalent to a textbox
JLabel CardN = new JLabel("Card Number: "); //JLabel is equivalent to a label
JTextField txt2 = new JTextField();
JLabel PIN = new JLabel("Pin: ");
JButton OKbtn = new JButton("OK"); //JButton is equivalent to a command button
JButton Can = new JButton("Cancel");
public CodeGalaxy() //constructor method with the same name of your class
{
//shows the output of the Card Number
getContentPane().setLayout(null);
//set to nothing / null CardN.setBounds(70,10,90,10); //
setBounds defines the boundary of your object
getContentPane().add(CardN);
txt1.setBounds(150,10,150,18);
getContentPane().add(txt1);
//same flow of idea as to the Card Number//
//shows the output of the PIN
PIN.setBounds(70,30,80,10);
getContentPane().add(PIN);
txt2.setBounds(150,30,150,18);
getContentPane().add(txt2);
//shows Ok button
OKbtn.setBounds(230,60,70,30);
getContentPane().add(OKbtn);
//shows Cancel button
Can.setBounds(70,60,90,30);
getContentPane().add(Can);
setTitle("ATM"); //sets the title as ATM
setSize(400,130); //sets the size
setVisible(true); //makes our ATM visible
}
public static void main (String args[])
{
CodeGalaxy x = new CodeGalaxy();
}
}
Further explanation:
setBounds syntax:
variable.setBounds(x-axis,y-axis,width,height);
setSize syntax:
setSize(width, height);
public static void main (String args[])
{
Lab3 x = new Lab3();
}
without the public static void main, our program will run invisibly.
JTextField txt1 = new JTextField();
JTextField is a textbox with the variable name txt1
JLabel PIN = new JLabel("Pin: ");
JLabel is a label with the variable name PIN with the caption as Pin:
JButton Can = new JButton("Cancel");
JButton is a command button with the variable name Can with the caption as Cancel
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